World & enemies

An endless trail of areas grouped into biomes. Every area: 5 normal enemies, then a boss. Every 10th area: a biome “Elder” boss. Biomes and foes are presentation — art never changes health, rewards or progress.

Areas and structure

Health & reward curves

Current values (rules v2/v3; area 1 starts at 10 HP):

RuleValue
Normal enemy healthArea 1: 10. Each further area +25% (rounded up) up to area 100, then +10% per area, capped at 1015.
Areas 1–11: 10, 13, 17, 22, 28, 35, 44, 55, 69, 87, 109.
Boss health5 × the area’s normal enemy health.
Biome boss (Elder) health10 × normal.
Normal reward⌈health ÷ 2⌉ gold (5 at area 1).
Boss reward4 × the area’s normal reward.
Biome boss reward10 × the area’s normal reward.
VictoriesEvery victory pays exactly once — including after crashes, restarts or replayed sync.

The five biomes

Each biome cycles deterministically through its own foes by area and slot, so the same area always shows the same opponent. The 26 foes below are the complete walking roster — every sprite the artists drew is in the rotation.

Sunny Meadow

Meadow Gloopling.

Meadow Gloopling

Redcap.

Redcap

Leafback Beetle.

Leafback Beetle

Turnipling.

Turnipling

Dusk Bat.

Dusk Bat

Whisperwood

Rootling.

Rootling

Grumble Stump.

Grumble Stump

Forest Wisp.

Forest Wisp

Glowcap.

Glowcap

Moss Golem.

Moss Golem

Mistfen

Dew Gloopling.

Dew Gloopling

Marsh Croaker.

Marsh Croaker

Fen Wisp.

Fen Wisp

Bog Croaker.

Bog Croaker

Bog Stump.

Bog Stump

Highstone Pass

Pebble Golem.

Pebble Golem

Pebble Beetle.

Pebble Beetle

Cave Bat.

Cave Bat

Frost Gloopling.

Frost Gloopling

Frost Imp.

Frost Imp

Embervale

Cinder Imp.

Cinder Imp

Magma Gloopling.

Magma Gloopling

Embercap.

Embercap

Cinder Beetle.

Cinder Beetle

Ember Bat.

Ember Bat

Ember Wisp.

Ember Wisp

Obsidian Golem.

Obsidian Golem

The biome bosses

Each biome’s areas are guarded by its boss; the biome’s 10th area shows the Elder variant of the same boss with 10× health and gold.

Gloop Monarch boss.

Gloop Monarch

Elder at Area 10

Oakheart boss.

Oakheart

Ancient at Area 20

Fen Hydra boss.

Fen Hydra

Elder at Area 30

Stone Titan boss.

Stone Titan

Elder at Area 40

Cinder Drake boss.

Cinder Drake

Elder at Area 50 — the ascension gate

After Embervale, lap 2 begins at Sunny Meadow II with the same cast and steeper numbers — the five biomes repeat as numbered laps so endless areas reuse the art.