World & enemies
An endless trail of areas grouped into biomes. Every area: 5 normal enemies, then a boss. Every 10th area: a biome “Elder” boss. Biomes and foes are presentation — art never changes health, rewards or progress.
Areas and structure
- Each area contains 5 normal enemies followed by 1 boss; defeating the boss unlocks the next area once.
- Areas are grouped in biomes of 10. After the fifth biome, the five biomes repeat as numbered laps — “Sunny Meadow II”, “Whisperwood II”, … — reusing the art with fresh numbers.
- The boss of each biome’s last area (10, 20, 30, …) is that biome’s Elder — 10× normal health and 10× normal gold.
- There are no level timers, no deadlines, and (per the current level-farming recommendation) no replay rewards — the trail only moves forward.
Health & reward curves
Current values (rules v2/v3; area 1 starts at 10 HP):
| Rule | Value |
|---|---|
| Normal enemy health | Area 1: 10. Each further area +25% (rounded up) up to area 100, then +10% per area, capped at 1015. Areas 1–11: 10, 13, 17, 22, 28, 35, 44, 55, 69, 87, 109. |
| Boss health | 5 × the area’s normal enemy health. |
| Biome boss (Elder) health | 10 × normal. |
| Normal reward | ⌈health ÷ 2⌉ gold (5 at area 1). |
| Boss reward | 4 × the area’s normal reward. |
| Biome boss reward | 10 × the area’s normal reward. |
| Victories | Every victory pays exactly once — including after crashes, restarts or replayed sync. |
The five biomes
Each biome cycles deterministically through its own foes by area and slot, so the same area always shows the same opponent. The 26 foes below are the complete walking roster — every sprite the artists drew is in the rotation.
Sunny Meadow

Meadow Gloopling

Redcap

Leafback Beetle

Turnipling

Dusk Bat
Whisperwood

Rootling

Grumble Stump

Forest Wisp

Glowcap

Moss Golem
Mistfen

Dew Gloopling

Marsh Croaker

Fen Wisp

Bog Croaker

Bog Stump
Highstone Pass

Pebble Golem

Pebble Beetle

Cave Bat

Frost Gloopling

Frost Imp
Embervale

Cinder Imp

Magma Gloopling

Embercap

Cinder Beetle

Ember Bat

Ember Wisp

Obsidian Golem
The biome bosses
Each biome’s areas are guarded by its boss; the biome’s 10th area shows the Elder variant of the same boss with 10× health and gold.
Gloop Monarch
Elder at Area 10
Oakheart
Ancient at Area 20
Fen Hydra
Elder at Area 30
Stone Titan
Elder at Area 40
After Embervale, lap 2 begins at Sunny Meadow II with the same cast and steeper numbers — the five biomes repeat as numbered laps so endless areas reuse the art.