Roadmap

Where Step On It: Trail Quest is, and where it is going. Status labels are honest: shipped means implemented in the repository (not necessarily device-verified yet), in flight means actively being built or awaiting a decision, proposed means it exists only as a design idea — nothing is promised.

Milestones

MilestoneGoalStatus
M0 — Product decisionsCore rules, platform scope, trackershipped
M1 — Step feasibilityPhysical phone/watch tests, step contract, UI & visual direction, sync contractin flight — design done, physical-device verification pending
M2 — Offline playable sliceWalk → attack → gold → upgrade → save/reopen, server groundwork, visualsshipped (local verification)
M3 — Synchronized alphaPostgreSQL backup, interrupted/repeated upload tests, recovery, operations reviewin flight — sync + auth implemented locally; deployment and device tests pending

Shipped

Core game shipped

Offline prototype, playable end to end

Progression systems shipped

Numbers provisional, tuning continues

Platform & engineering shipped

In the repository; live deployment partially pending

In flight

Device & operations verification in flight

Town build-out in flight

Proposed — not decided

Retention concepts proposed

From the design evaluation; every item must preserve rest-is-safe and free-forever

The Milestone Warden awaits proposed

Boss contact sheet including the Milestone Warden.

A sixth boss — the Milestone Warden — is already drawn. What the mentioned 6,000-step figure means (first boss, upgrade, daily goal, or something else) is still an open player decision; until then the Warden waits, and the first step counts anyway.

Open decisions

Never

Permanently out of scope