Glossary

The game's own words, in alphabetical order.

TermMeaning
Approved stepA step Health Connect reports after your first launch that has not been counted before. Each one becomes exactly one attack.
AreaOne stage of the trail: five normal foes and a boss. Beating the boss opens the next area. See World.
AscensionA voluntary reset of your run in exchange for renown. Opens at Area 50. See Economy & ascension.
Auto-attackOn by default: each new step attacks when it arrives. When paused, steps are saved instead. See Gameplay.
Banked renownRules v3: the renown your deepest run is worth. An ascension only adds the part above what you already hold.
BiomeTen areas with their own landscape and foes: Sunny Meadow, Whisperwood, Mistfen, Highstone Pass and Embervale.
Biome boss / ElderThe boss of every 10th area, with 10× normal health and a 10× reward, shown as "Elder …".
Damage per stepWhat one attack deals before Focus Strike or surge spikes: your base damage plus renown and trial bonuses.
Focus StrikeThe Trail Ranger's trait: every 5th attack is a power kick for 3×, upgradeable to 5×.
HeroYour combat identity (Wanderer, Trail Ranger or Pathfinder Mage). It decides how each step fights. Not the same as an outfit.
Hero levelAn endless per-hero purchase that adds flat damage and doubles it every 25 levels. Ascension resets levels.
LapAfter the fifth biome the trail repeats the biomes with a number: "Sunny Meadow II", "Whisperwood III" and so on. Enemies keep getting stronger.
OutfitA cosmetic look bought in the Outfitter. It never changes combat.
OverflowThe Pathfinder Mage's trait: damage beyond a foe's remaining HP carries into the next foe.
RenownPermanent ascension power. Each point adds +25% base damage per step.
Rules versionThe economy ruleset a save plays under (v1, v2, v3). Updates convert saves once, recorded so backups replay exactly. See What's new.
Saved stepsSteps walked while auto-attack is paused. They wait, never expire, and fire one attack each with Strike, All, or by turning auto-attack back on.
Strike / AllBattle-plate buttons while auto-attack is paused: Strike fires one saved step and All fires every saved step.
SurgeThe Pathfinder Mage's upgrade: every 10th attack deals 2× damage.
TierOne step of a hero's fixed upgrade ladder, bought in order with gold.
Trial / depthThe tap dungeon behind the town's dungeon gate. A depth is one trial foe, and every 5 cleared depths add +1% walking damage, capped at +5%. See Active Trial.