Glossary
The game's own words, in alphabetical order.
| Term | Meaning |
|---|---|
| Approved step | A step Health Connect reports after your first launch that has not been counted before. Each one becomes exactly one attack. |
| Area | One stage of the trail: five normal foes and a boss. Beating the boss opens the next area. See World. |
| Ascension | A voluntary reset of your run in exchange for renown. Opens at Area 50. See Economy & ascension. |
| Auto-attack | On by default: each new step attacks when it arrives. When paused, steps are saved instead. See Gameplay. |
| Banked renown | Rules v3: the renown your deepest run is worth. An ascension only adds the part above what you already hold. |
| Biome | Ten areas with their own landscape and foes: Sunny Meadow, Whisperwood, Mistfen, Highstone Pass and Embervale. |
| Biome boss / Elder | The boss of every 10th area, with 10× normal health and a 10× reward, shown as "Elder …". |
| Damage per step | What one attack deals before Focus Strike or surge spikes: your base damage plus renown and trial bonuses. |
| Focus Strike | The Trail Ranger's trait: every 5th attack is a power kick for 3×, upgradeable to 5×. |
| Hero | Your combat identity (Wanderer, Trail Ranger or Pathfinder Mage). It decides how each step fights. Not the same as an outfit. |
| Hero level | An endless per-hero purchase that adds flat damage and doubles it every 25 levels. Ascension resets levels. |
| Lap | After the fifth biome the trail repeats the biomes with a number: "Sunny Meadow II", "Whisperwood III" and so on. Enemies keep getting stronger. |
| Outfit | A cosmetic look bought in the Outfitter. It never changes combat. |
| Overflow | The Pathfinder Mage's trait: damage beyond a foe's remaining HP carries into the next foe. |
| Renown | Permanent ascension power. Each point adds +25% base damage per step. |
| Rules version | The economy ruleset a save plays under (v1, v2, v3). Updates convert saves once, recorded so backups replay exactly. See What's new. |
| Saved steps | Steps walked while auto-attack is paused. They wait, never expire, and fire one attack each with Strike, All, or by turning auto-attack back on. |
| Strike / All | Battle-plate buttons while auto-attack is paused: Strike fires one saved step and All fires every saved step. |
| Surge | The Pathfinder Mage's upgrade: every 10th attack deals 2× damage. |
| Tier | One step of a hero's fixed upgrade ladder, bought in order with gold. |
| Trial / depth | The tap dungeon behind the town's dungeon gate. A depth is one trial foe, and every 5 cleared depths add +1% walking damage, capped at +5%. See Active Trial. |