A walking RPG where your real steps are the combat

Step On It: Trail Quest turns walks into a fantasy trail adventure. The steps your phone or watch records through Health Connect become the attacks of your hero: one newly approved step = exactly one attack on the trail. Walk more, hit harder, earn gold, push deeper through biomes and bosses — no tapping, no timers, no idle damage, nothing to buy.

GenreStep-powered RPG / incremental
Combat inputReal walking steps
Step sourceAndroid Health Connect
Price100% free — no ads, no IAP, ever
PlatformAndroid (native Kotlin/Compose)
PlaysFully offline; optional cloud backup
WeaponsShoes — thrown, swung or kicked
StatusAlpha prototype (rules v3)

The one rule everything else obeys

Every newly approved step causes exactly one discrete attack in the main walking dungeon — visibly, from your very first step. Heroes and upgrades change what an attack does, never how many attacks exist. Nothing else in the game can create attacks: no tap-to-attack, no idle DPS, no auto-clickers, no timers, no waiting mechanics.

Walk with the phone in your pocket

Health Connect keeps counting while the app is closed. When the data arrives, each new step resolves as one attack, and a long walk is summarized with exact totals (“4,532 steps → 4,532 attacks”) instead of thousands of animations. If data is delayed, the game says not imported yet — it never pretends you walked zero steps.

Five minutes of Step On It

  1. Walk. Your phone/watch records steps via Health Connect — screen off, phone pocketed.
  2. Open the app. New steps are credited once (never twice) and resolve as attacks on the current trail enemy.
  3. Win gold. Each defeated enemy pays play-earned gold exactly once; bosses pay more and unlock the next area.
  4. Spend on power or looks. Buy hero upgrades and levels, or cosmetics at the Outfitter — all with walk-earned gold.
  5. Play the long game. Recruit three heroes, clear five rotating biomes, then optionally ascend for permanent renown.

Prefer active play? The separate Active Trial dungeon lets you tap deliberately for a small, capped bonus to your walking damage — it can never replace walking. Between fights, relax in the town hub and plan the next march.

The art

Every pixel is original and generated by the project’s own sprite pipeline — the same code that builds the game’s assets builds the images on this wiki. Outlined chibi pixel heroes, 26 walking foes, five biome bosses, town, items and badges.

Contact sheet of the five biome scenes: Sunny Meadow, Whisperwood, Mistfen, Highstone Pass and Embervale.
The five biomes of the trail.
Contact sheet of the hero outfits with their animation states.
Hero outfits and animation states.
Contact sheet of the five biome bosses plus the Milestone Warden.
The biome bosses.
Composed view of the Switchback Hollow town diorama.
Switchback Hollow, the town hub.

More sheets: all 26 foes · badge art · cosmetics.

Wiki sections

Honesty notes